Curse of the Deathless
Aspect of the Vampire
This alluring, raven-haired beauty casually wipes a trickle of blood from a pale cheek, then smiles to reveal needle-sharp fangs.
Aspect Form:When a Deathless takes on their Vampire Aspect Form, their clothes or armour change to become best-quality, all blemishes seem to vanish from their skin and their features become more angular. Distinguishable from other Vampires due to the fact their eyes glow an unearthly green and their fangs are slightly more pronounced than a usual Vampires. While in this form the Deathless has Damage Resistance (see below) as well as access to special abilities (again, see below). When in this form the Vampire-Aspected Deathless gains a bite attack as well as natural weapon proficiency and the equivalent of Weapon Focus: bite. Bite attack does 1d8+ strength modifier. They also gain the ability to dominate those they make eye-contact with (see below) and their Aspect Form causes Fear (as per the spell) to those who look upon it (this is an innate, constant passive effect).
Aspect Damage Resistance: DR 10 / Silver
Whenever you are in your Aspect Form you can use this ability
A vampire-Aspect Deathless can crush a humanoid opponent’s will as a standard action. Anyone the Deathless targets must succeed on a Will save or fall instantly under the Deathless’s influence, as though by a dominate person spell (caster level Class level +1). The ability has a range of 30 feet. This ability costs 1 Deathless Point to use, duration is the same as Dominate Person.
Great Curse: Vampire-Aspect Deathless can and do eat regular food, yet they gain no nourishment from it. To function properly a Vampire must consume a number of pints in warm blood equal to their constitution modifier every 24 hours. Contrary to popular belief this does not need to be the blood of a Humanoid, though it does have to be from a recently-slain creature and it must be a type of non-toxic blood. Cold or stored blood does not sate this hunger. Failure to do this causes the vampire to suffer the Fatigued condition until they are able to do drink the blood.
2nd Tier Physical Alteration: The Deathless character’s canines permanently elongate in a manner similar to classic vampires. The character suffers a -1 to Bluff and Diplomacy checks if the teeth are seen.. This alteration can be covered up by simple means such as the Disguise skill.
4th Tier Physical Alteration: The Vampire-Aspected Deathless’ skin becomes porcelain-white and unnervingly free of blemishes. The tips of their ears sharpen (not unlike an Elf). The character suffers a -1 to Bluff, Diplomacy and Disguise skills, and this increases to -2 when in contact with people who know them. Though they might be able to pass it off as being “unwell”, it cannot be disguised by normal methods, only magical.
8th Tier Physical Alteration: The Deathless radiates a predatory, unnatural beauty that inspires awe but also disturbs most mortals on a very primal level. Animals are especially wary of them. The character suffers a -2 to Bluff, Diplomacy, Disguise, and Handle Animal skills.
Aspect Powers: At 1st tier and every tier thereafter, select one new aspect power from the Vampire-Aspect Powers list. Once you select a power, it can’t be changed. Unless otherwise noted, each power can be selected only once. Some abilities have requirements, such as a class ability or minimum Deathless tier, that you must meet before you select them.
1st Tier Vampire-Aspect Powers:
You can select these aspect abilities at any tier.
Supernatural Strength (Su)
When the Deathless shifts into their Aspect form their Strength Score increases by +4. This is a passive ability and costs no Deathless points to activate. This Power can be selected up to 2 times.
Vampiric Resistance (Su)
The Vampire-Deathless gains Acid Resistance 10 or Electricity Resistance 10, players choice. This power can be selected twice, gaining both resistances. This is a passive ability and costs no Deathless points to activate.
Blood Drain (Ex)
The Vampire-Aspect Deathless drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage (1d2 Con drain). The Deathless must make a regular Bite attack against the opponent’s Flat Footed AC. This is a natural ability for the Deathless and costs no Deathless Points to activate.
Vampiric Senses (Su)
The senses of the Vampire-Aspect Deathless are especially tuned. While in Aspect Form, the Deathless gains Blindsight, Scent, and their Darkvision increases to 120ft. These are passive abilities and cost no Deathless points to activate.
The Deathless gets a +2 to bonus to Will saves against any abilities originating from Goodly-Aligned casters or spells that have the Good descriptor. This is a passive ability and costs no Deathless Points to activate.
Supernatural Charisma (Su)
When the Deathless shifts into their Aspect form their Charisma Score increases by +4. This is a passive ability and costs no Deathless points to activate. This Power can be selected up to 2 times.
Wild Shape: Children of the Night (Su)
Once per day, for the entire duration of an Aspect Form transformation, a Vampire Deathless can change shape into the following animals, as per the Druidic class ability of the same name: Dire Wolf, Bat Swarm or Rat Swarm. Though each of these metamorphosis effects cost no Deathless points to activate, the Deathless can spend a Deathless point to enhance them, turning them into a Winter Wolf, Ghoul Bat or Shadow Rat Swarm respectively. Each enhancement costs 1 Deathless point each. Changing form is a standard action, and a Deathless can change into a wolf once a day, bats once a day and rats once a day.
Supernatural Dexterity (Su)
When the Deathless shifts into their Aspect form their Dexterity Score increases by +4. This is a passive ability and costs no Deathless points to activate. This Power can be selected up to 2 times.
Gaseous Form (Su)
As a standard action, a Vampire Deathless can assume gaseous form at will (caster level 5th), but can remain gaseous indefinitely while in Aspect Form and has a fly speed of 40 feet with perfect manoeuvrability. Changing into a Gaseous Form costs 1 Deathless point to activate.
Uncanny Climber (Su)
A Vampire Deathless with this power can climb with its hands (or upper limbs) free and even walk about on the ceiling as if affected by a spider climb spell. In addition, it can use the accelerated climb action to cover any distance up to four times its climb speed, with each check allowing it to climb a distance equal to its climb speed. Climbing a distance equal to or less than its climb speed is a move-equivalent action. This is a passive ability and costs no Deathless points to activate. It is usable only in Aspect Form.
The Dead Have Nothing To Fear (Su)
Since the time of their death and rebirth, Deathless look upon life differently and are more difficult to intimidate let alone scare. The Deathless who takes this power gets a +5 bonus to Will saves vs Intimidation or any fear effects. This is a passive ability and costs no Deathless Points to activate.
The Vampire-Aspect Deathless is an unnerving looking creature in its Aspect Form, but this one even more so. Their movements become erratic and jarring to look at, granting the Deathless a +5 bonus to any Intimidation rolls they might take. In addition, Intimidate becomes a class skill regardless of form. This is a passive ability and costs no Deathless Points to activate.
(Tier 3 and Tier 6 Abilities coming soon)