Curse of the Deathless
Aspect of the Wraith
This ghostly creature is little more than a dark shape with two flickering pinpoints of light where its eyes should be.
When a Deathless takes on their Wraith Aspect Form, armour they turn into a vaguely-humanoid-shaped cloud of dark smoke. Distinguishable from other Wraiths due to the fact their eyes glow an unearthly green and the edges of their form flickers slightly. While in this form the Deathless has Damage Resistance (see below) as well as access to special abilities (again, see below). When in this form the Wraith-Aspected Deathless finds most weapons do not harm them (see below) and their Aspect Form causes Fear (as per the spell) to those who look upon it (this is an innate, constant passive effect). In addition, while in their Aspect Form the Wraith Deathless gains a Racial Bonus of +4 to Intimidate.
Aspect Damage Resistance: DR 10 / Magic
Whenever you are in your Aspect Form you can use this ability
The Wraith-Aspect Deathless can become Incorporeal while in their Aspect form. This lasts for the entire duration of their Aspect Form transformation, though they can switch it on or off as a free action. Returning Incorporeal after becoming Corporeal costs a single Deathless point, however shifting Incorporeal after donning their Aspect Form for the first time costs no Deathless points.
For this reason most Wraith Deathless become Incorporeal as part of their transformation.
Great Curse: Wraith-Aspect Deathless struggle to operate while out in the sun. If exposed direct to Sunlight, they suffer the Staggered condition. A Will or Fortitude Save (DC 20) can stave this off for 1d10 rounds, though it only happens to a wraith exposed to direct sunlight. Diffused light or overcast weather do not cause them harm.
2nd Tier Physical Alteration: The skin of a Wraith Deathless gives off a strange haze (not unlike heat haze) which is often easy to miss or explain away, but once noticed is very unnerving. The character suffers a -1 to Bluff and Diplomacy checks if seen in clear lighting. This alteration can be covered up by simple means such as the Disguise skill.
4th Tier Physical Alteration: The Deathless occasionally and without control seems to flicker in and out of existence (as if of the blink spell, but not moving). This has no mechanical effect on the character, but is frightening for others to see. The Deathless is unaware of this condition unless pointed out to them. The character suffers a -1 to Bluff, Diplomacy and Disguise skills, and this increases to -2 when in contact with people who know them. Though they might be able to pass it off as being “unwell”, it cannot be disguised by normal methods, only magical.
8thTier Physical Alteration: The skin of the Deathless becomes covered in a thin, constantly moving layer of smoke. Though not noticeable at night or in poor lighting, if sunlight or a bright light hits the skin of the Wraith-Aspected deathless the smoke burns with a sizzling noise. This does not appear to harm the Wraith-Aspect, though it often annoys them. The character suffers a -2 to Bluff, Diplomacy, Disguise, and Handle Animal skills.
Aspect Powers: At 1st tier and every tier thereafter, select one new aspect power from the Wraith-Aspect Powers list. Once you select a power, it can’t be changed. Unless otherwise noted, each power can be selected only once. Some abilities have requirements, such as a class ability or minimum Deathless tier, that you must meet before you select them.
1st Tier Wraith-Aspect Powers:
You can select these aspect abilities at any tier.
Ghostly Touch (Su)
The Wraith-Aspect Deathless is able to touch others and cause them harm while in its incorporeal state. Instead of using their weapons, a Wraith Deathless may instead choose to make a natural attack against a corporeal opponent. Doing so is a regular natural attack, doing 2d6+Cha Modifier damage. This damage increases by + 1d6 for every 2 Deathless Tiers the character possesses, for a maximum of 7d6 + Cha Modifier at Tier 10. This power costs no Deathless points to use, and does not work on other Incorporeal opponents.
Normally while in Aspect Form the Wight Deathless drifts less than a foot above the ground, levitating ever so slightly. However, with use of this power the Shadow instead gains the ability to Fly at 40ft Spd (Good). In addition Fly is always a class skill for them and they gain a +5 racial modifier to the Fly skill. If the character already has any ranks in the Fly skill when they select this power, they gain a +2 Racial modifier to the Fly skill. This is a passive ability and costs no Deathless points to activate.
A wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. In addition, any creatures they detect within that 60ft also grant the Wraith Deathless the automatic use of the Deathwatch spell said targets. This is a passive ability and costs no Deathless points to use.
The Deathless gets a +2 to bonus to Will saves against any abilities originating from Goodly-Aligned casters or spells that have the Good descriptor. This is a passive ability and costs no Deathless Points to activate.
Supernatural Wisdom (Su)
When the Deathless shifts into their Aspect form their Wisdom Score increases by +4. This is a passive ability and costs no Deathless points to activate. This Power can be selected up to 2 times.
Supernatural Charisma (Su)
When the Deathless shifts into their Aspect form their Charisma Score increases by +4. This is a passive ability and costs no Deathless points to activate. This Power can be selected up to 2 times.
By passing part of its Incorporeal body through a foe’s body as a standard action, the Wraith Deathless inflicts 3d6 damage + 1d6 per two Deathless Tiers. This damage is not negative energy—it manifests in the form of physical wounds and aches from supernatural ageing. Creatures immune to magical ageing are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted. This ability costs 1 Deathless point to use.
Gaze of the Beyond (Su)
As a standard action, a Wraith Deathless can stun a creature within 30 feet with a look. The target must succeed on a DC 18 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. This ability costs a Deathless point to activate.
For the cost of one Deathless point, the Wraith Deathless can drain the life from the area they are in (a 10ft radius around themselves) to replenish themselves. All plant-life dies, animals and living creatures become ill (Fort save DC 20 or suffer the equivalent of Inflict Moderate Wounds). The Wraith Deathless is healed as if having just cast Cure Moderate Wounds on themselves. The amount of damage healed/caused is 2d8+Deathless character’s total class levels.
Spell Resistant (Su)
The Deathless gains a SR of 15. If they already have SR, this increase stacks with it while in their Aspect Form. This is a passive ability and costs no Deathless points to use.
The Dead Have Nothing To Fear (Su)
Since the time of their death and rebirth, Deathless look upon life differently and are more difficult to intimidate let alone scare. The Deathless who takes this power gets a +5 bonus to Will saves vs Intimidation or any fear effects. This is a passive ability and costs no Deathless Points to activate.
The Wraith-Aspect Deathless is an unnerving looking creature in its Aspect Form, but this one even more so. Their movements become erratic and jarring to look at, granting the Deathless a +5 bonus to any Intimidation rolls they might take. In addition, Intimidate becomes a class skill regardless of form. This is a passive ability and costs no Deathless Points to activate.
(Tier 3 and Tier 6 Abilities coming soon)